My current example (basically chosen randomly) is the Noddist’s Path of Caine.
On the other had, the Sabbat's Path are more divergent and might have a few Lore Sheets. Some Factions, like the, Giovanni, Setites and Assassimites have One Lore Sheet with the levels touching a few facets of the Clan’s approach and combining the main Paths of that Clan. Providing those that invest into these esoteric ethics some advantage and loopholes on how to avoid complete degeneration. Given all that, I think that the Paths of Enlightenment are best described using Lore Sheets. An Evil Sabbat game is nice once in a while, but its not the focus on the genera. However, they became a way to ignore the main crux of a Vampire game, the lost of connection with humanity and de surrender to the Beast.
Design Notes: I (personally) think that V5’s push back toward a focus on Humanity is a “Good Thing.” And I say that as someone who loved Revised and V20 Paths of Enlightenment, though I never had a chance to play some of the Historical Campaigns.